PUBG Lookup is constantly updating. This page will update you with details about new features and improvements as they are released.
Total Announcements : 75 | Last Announcement : 1 month ago
Leaderboards - Season 1 Available
Thursday, February 20th 2020
The first season of the leaderboards are now available for all platforms. This first season will last 6 weeks and will consist of 200 max players per leaderboard. When you join the leaderboard, the League system will calculate points for your latest 30 matches (if available). From then on out the system will automatically scan your profile for new matches and process them for points. You can play as many matches as you can fit into a 6 week period. Your best 30 matches for points will count towards your final season ranking. Check out the rules and scoring page for more details about points and ranking.
Each platform has different game modes available for Season 01. Jump in as many as you're eligible for and start climbing the ranks.
Suggestions and feedback are welcome
As always, I'm hopeful to get feedback from the community and the participants fo the leaderboard. What would you change? What would make it easier to use? Do you have suggestions for the leaderboard system? I'd love to hear from you.
Hello out there! I wanted to write an announcement about missing matches from your recent matches list (if that has happened to you) to give you the information I have about it.
What's been going on?
Some players have been reporting over the last month or so that matches are not being tracked and are missing from their recent matches list. This has been reported to the PUBG API team at length. In a recent update to the official API the API team said that the issue was resolved. Unfortunately, it wasn't.
What happened after that?
After that update went out we continued to see matches being dropped from player's stats and their recent matches list. I continued to get bug reports about it. Again, I reported these issues to the API team. Since then they have re-opened the issue and are looking at what might be going wrong.
What do we know now?
The most recent news I have is that there is a bug in the actual game client that is preventing matches from being reported. This is why you don't see the matches in your game client either. This is affecting all PUBG third party systems that use the official API and it appears to be affecting the in-game client as well.
When will all matches be tracked again?
Unfortunately, we haven't been given a timeline for a fix. The PUBG API team is great and has been responding to these issues but the problem is being escalated to the development group that is working on the game client. For now, it seems, there is nothing that the official API team can do until the game client is fixed. I suspect that once the issue is fixed at the game level it will be resolved at the API level as well.
Will my old matches ever show up?
I don't have any official word on if old matches will eventually be added back to your stats or not. What I suspect is that they will not be retroactively added to your stats. I don't have any official word on that but it's what I assume will be the case.
I've been slowly releasing community analytics and match highlights from match data being analyzed. I particularly like this kind of data and I hope you all find it interesting. You can see popular landing zones (hot drops) for all maps, analytics data between XBOX and PS4 now that crossplay is enabled, and match highlights from high kill games around the community. Can you get on the highlight list? There's more to come but head on over to the community analytics page for all the data! I'm always listening for feedback, too. It's much easier to process analytics on a larger scale now so let me know what kind of data you'd like to see!
The PUBG API team has recently released weapons mastery for PC players. Console players are currently unofficially supported but the data is available although they've stated there could be bugs and unexpected results until it's officially supported.
You'll find a new link in your primary navigation for Weapons Mastery. This is currently available for registered users but will soon be available for all players. Weapons mastery displays a list of all weapons that your player profile currently has stats for. Click on a weapon to see more details including kill count, most kills in a game, total damage delivered, XP for that weapon, and more. Weapon mastery medals will be available in the UI soon.
I look forward to getting feedback about this new UI layout. It's a bit of a departure from the normal PUBG Lookup interface so hopefully it works out for everyone.
Cheers everybody! Be good out there.
PUBG Lookup on Twitter
Monday, September 23rd 2019
If you haven't been following along then you're missing out!
Any time a new feature is released (big or small) or an update goes out it's posted on Twitter. You can also follow along with feature requests, new ideas, PUBG API information and PUBG related info. It's also the easiest place to get in touch with me about questions, comments, or feature requests.
Feature Release : Tournament Management Public Beta!
Wednesday, September 18th 2019
I am thrilled to announce that Tournament Management is now available to all PUBG Lookup members as a public beta.
Tournament management has been in a closed beta for a few months. Today (starting now!) you can request access to tournament management so that you can run tournaments for the community, your friends, your fans, and anyone that wants to be involved. I will be accepting everybody who requests access to this new feature. While it is in public beta I hope to get as much feedback as possible to make managing tournaments as useful and easy as possible so that organizers can focus on the games rather than the tedious hassle of manually calculating tournament scores.
Note: PS4 players don't have access to custom matches. Because of this, tournament management won't work for Playstation players until custom matches are released.
You can assign points for placement and kills. The system is designed to be as flexible as possible. Assign high point values for kills for action packed tournaments that encourage getting involved. If you want a more tactical tournament, reward players for placement by assigning valuable points to those who make it to the top. Balance your points for the best of both worlds.
Solos, Duos, 3-Man Squads, 4-Man Squads and Teams up to 10 players
You are in control of your tournament settings. The team management interface is designed to let you enter participants as quickly as possible so you aren't spending all of your time configuring settings and teams. Once all of your tournament players are ready to go, you can create your custom matches and get into the action.
You don't need to remember match IDs
Forget writing down match IDs or trying to sift through match data to calculate your points. By assigining a "Tournament Observer" you'll be able to add matches from that player directly to your tournament processing. Your tournament observer should be the player that is casting the tournament or any player that is in all matches. After a chicken dinner is awarded the match will be available through the PUBG API and it's as easy as clicking "add to tournament". PUBG Lookup will process all players, all points, and update your leaderboard for you.
Public leaderboards and stream embeds
Every tournament comes with its own public leaderboard. Share your leaderboard URL with all participants, on social media, on your stream, and everywhere in between. Viewers and tournament players can follow along in real-time with your tournament standings. If you are a streamer or somebody is streaming your tournament for you you can easily embed your stream directly into the public leaderboard. If you aren't a streamer... no big deal... your public leaderboard will still show the latest scoring for your tournament.
That's just the beginning. There are more features and configuration options available. I hope you dig around and try it out!
There are tons of features in the roadmap for tournament management. I can't wait for you to try it out and I'm even more excited to watch some great console and PC competitions. Whether you're managing a league or just doing a one-off tournament with your buddies I hope you find this new tool useful and easy to use.
As always, if you run into any problems or something looks funky just let me know.
Everything is back!
Saturday, August 17th 2019
The PUBG API is back in action. You should be able to view all of your season stats, match reports and everything else normally. For console players a new season is coming up soon.
Stay tuned for a season reset!
Recent Match API Update
Friday, August 16th 2019
As some of you know the official PUBG API has been down since the August 13th patch that went out for console players (XBOX and PS4). Well, we have our update. The PUBG API team has been able to resolve the issue so new matches should be displaying again. Unfortunately it looks like all of the match data that was played during that period has been lost. That means you won't be able to recover or view any of your matches from the August 13th patch until now. It's not completely clear if those matches will count towards your season stats or not.
Here is the PUBG API official statement
Thank you so much for your patience with the issues that we've been having getting console matches since August 13. The issue has been resolved, but we're sorry to say that most of the match data has been lost. However, season stats will still be available from the start of the season. In order to see a player's season stats for a game mode, a match will need to be played for that game mode first.
As always, let me know if you have any questions on twitter or via the contact form.